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Old Dec 02, 2006, 01:19 AM // 01:19   #621
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I agree it should be a 12 party area.

I'm not adverse to a difficult mission, but I'd rather see a difficult area that can be done with a balanced group of competant players rather than see it descend into an area where there is only one viable cookie-cutter build.

That kind of thing takes away all sence of fun and makes things very tedious indeed.
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Old Dec 02, 2006, 01:20 AM // 01:20   #622
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Sadly I've just brought my Ritualist all the way through NF. I'm wondering if I'll even be considered for a group.

Meh... monk and necro are on their way through so maybe in a few weeks.
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Old Dec 02, 2006, 01:21 AM // 01:21   #623
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Quote:
Originally Posted by supaet
I feel like guru is a place full of pathetic kids. Please, it's an ELITE area, if you die there, doesn't mean you suck, but just means that you're NOT ELITE
why have to complain about it? YOU DONT HAVE TO BEAT IT. There is nothing wrong with creating an area that takes you 100+ tries to beat it. Remember those who complain there's nothing to do after you beat the game?
Furstrated for the fact that you can't beat an ELITE area of a GAME? How can you live your pathetic life?
Maybe because... I actually have a life?

Try it sometime, it's quite rewarding, actually.
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Old Dec 02, 2006, 01:22 AM // 01:22   #624
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Quote:
Originally Posted by Infinity^
I'm not adverse to a difficult mission, but I'd rather see a difficult area that can be done with a balanced group of competant players rather than see it descend into an area where there is only one viable cookie-cutter build. .
Agreed
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Old Dec 02, 2006, 01:23 AM // 01:23   #625
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Quote:
Originally Posted by stamenflicker
(...)

To this day I don't know of a single person that enjoys the Deep or Urzog's Warren. No one looks forward to going there. The drops are crummy, the maps are stupid and long. You have to have exactly the right mix of players to come close. And you can successfully spend one hour, die at the end and get nothing. While I am sure there are a few fools out there that enjoy that sort of thing, I don't know of any (...)
I LOVE Urgoz's Warren, I try and spend as much time there as possible, its a nice scenery, And its a long long, IMPRESSIVE map.

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Originally Posted by Warrior Of The Toon
From what I've heard it sounds like they got the name confused, DoA should mean Death on Arrival, not Domain of Anguish..
Nice one.
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Old Dec 02, 2006, 01:23 AM // 01:23   #626
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I've been for a long time in the area. Let's see how it was...

* Everyone invinting me, because I'm a High Lightbringer rank Elementalist with all the skills and some experience.

*We enter. They die. I die.
That was less than one minte after the first attak we make to them. I knpow thanks to the Aura of Restoration recharge time.

*We come back to the base, some leave. We recrit more people.
We enter. They die. I die.
1:30 after the first attack, I manage to kill a monk.

*We come back to the base, some leave. We recruit more people.
We enter. They die. I die.
2:40 after the first attack, I managed to kill a monk and an elementalist.

After some time, I was in more than 20 different parties, all o them finally say things like.

- 'It's bugged'.
- 'It's impossible'.
- 'I'll come back later when someone manages the 'magic build''.

And stuff like that.

To the area are getting people that never comes back.

I managed to kill a few groups with a party with my allaince, but then they had to leave. No time left. It was too slow.

I'm pretty sure that the same time Razah gets to 6000 faction, they'll tune the difficlty of the area.

If they don't... well... only the ones that have done everything else or play more than 4 hours daily will go there.

Do not want people farming? Make the area limited to 12 or 16 people groups. So no less can go there. 3-4 people could still get down there with heroes, anyways.
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Old Dec 02, 2006, 01:24 AM // 01:24   #627
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Quote:
Originally Posted by supaet
I feel like guru is a place full of pathetic kids. Please, it's an ELITE area, if you die there, doesn't mean you suck, but just means that you're NOT ELITE
why have to complain about it? YOU DONT HAVE TO BEAT IT. There is nothing wrong with creating an area that takes you 100+ tries to beat it. Remember those who complain there's nothing to do after you beat the game?
Furstrated for the fact that you can't beat an ELITE area of a GAME? How can you live your pathetic life?
Oh dear god. People have no qualms about challenge as long as it's fun. This isn't very fun for most of the people in this thread.

Quote:
Originally Posted by Infinity^
agree it should be a 12 party area.

I'm not adverse to a difficult mission, but I'd rather see a difficult area that can be done with a balanced group of competant players rather than see it descend into an area where there is only one viable cookie-cutter build.

That kind of thing takes away all sence of fun and makes things very tedious indeed.
I could not have said it better myself. This sums it up perfectly. I really hope A.net is reading this thread.
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Old Dec 02, 2006, 01:24 AM // 01:24   #628
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Quote:
Originally Posted by supaet
I feel like guru is a place full of pathetic kids. Please, it's an ELITE area, if you die there, doesn't mean you suck, but just means that you're NOT ELITE
why have to complain about it? YOU DONT HAVE TO BEAT IT. There is nothing wrong with creating an area that takes you 100+ tries to beat it. Remember those who complain there's nothing to do after you beat the game?
Furstrated for the fact that you can't beat an ELITE area of a GAME? How can you live your pathetic life?
Exactly. I feel bad for ANET. First it was a bunch of people complaining about there being no endgame content, how they were bored and now they complain within only a FEW hours of it being released. You people give up far too easily and complain too readily.
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Old Dec 02, 2006, 01:27 AM // 01:27   #629
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woot almost r4 lightbringer :S
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Old Dec 02, 2006, 01:29 AM // 01:29   #630
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Haha, so much hate in this thread.

My goodness, it's only been out for 6 hours people. So you can't kill anything. Give it a little time and the good players will figure it out. It took a week or more for teams of 12 to beat Urgoz and the Deep. And then it was taking 3 hours or more, now a good team can fly through the Deep in just over an hour.

I love this. I've managed to kill the first 4 mobs on the way to the city. Then we got cocky and were wiped. Finally a challenge.

Those of you that thought the realm of torment was challenging might want to go back there and spend a little more time figuring out builds and such. Come back here in a few weeks and we'll have a build for you.
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Old Dec 02, 2006, 01:32 AM // 01:32   #631
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Quote:
Originally Posted by Fates Monk
Haha, so much hate in this thread.

My goodness, it's only been out for 6 hours people. So you can't kill anything. Give it a little time and the good players will figure it out. It took a week or more for teams of 12 to beat Urgoz and the Deep. And then it was taking 3 hours or more, now a good team can fly through the Deep in just over an hour.

I love this. I've managed to kill the first 4 mobs on the way to the city. Then we got cocky and were wiped. Finally a challenge.

Those of you that thought the realm of torment was challenging might want to go back there and spend a little more time figuring out builds and such. Come back here in a few weeks and we'll have a build for you.
The fact that people are waiting on A build is a problem. That means cookie-cutter. What's wrong with creating a challenging area that balanced, well-played team builds can complete? Whatever happened to that idea?
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Old Dec 02, 2006, 01:34 AM // 01:34   #632
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Quote:
Originally Posted by Shadis
The fact that people are waiting on A build is a problem. That means cookie-cutter. What's wrong with creating a challenging area that balanced, well-played team builds can complete? Whatever happened to that idea?
How about you people start up your own build instead of waiting for someone else to make one to copy? That's why cookie cutter builds are so rampant. People like you.
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Old Dec 02, 2006, 01:35 AM // 01:35   #633
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fear not , i have found THE build... 8 wamos with mending, try it it .... works?
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Old Dec 02, 2006, 01:38 AM // 01:38   #634
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I leave for hours and Wow, I feel So bad for AnEt, They just gave you this really nic eupdated, Sadistic, masochistic update, But that is being Literly Brute forced into submission.

I can't wait to get threw with it and have fun.

Quote:
Originally Posted by Waldir
fear not , i have found THE build... 8 wamos with mending, try it it .... works?
*SLAP*
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Old Dec 02, 2006, 01:39 AM // 01:39   #635
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Quote:
Originally Posted by Shadis
Oh dear god. People have no qualms about challenge as long as it's fun. This isn't very fun for most of the people in this thread.



I could not have said it better myself. This sums it up perfectly. I really hope A.net is reading this thread.
True that. Someone says that the party must be of 12 ppl - i agree. From this what i c the Rit Lord and at lest 1 prot monk it’s a must to be a decent grp. And btw the DoA is also Dead on Arrival so the name fit the area perfectly. If you have a bad grp there you just arrive and you are good as dead.
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Old Dec 02, 2006, 01:41 AM // 01:41   #636
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Won't it be funny if there turns out to be something you need to do other than just beat your head against 'impossible odds'. I wasn't around when people first encountered Mursaat, but did everyone moan like this until the whole 'infused' armor thing was figured out?

I'm still holding out hope that Anet didn't design an elite area that requires some uber specific build to do specific things with just the right skills at specific times just to get through it. That can't be it can it? If you can't bash a hole in the brick wall with your head then perhaps there is another better way.

Last edited by Pkest; Dec 02, 2006 at 01:44 AM // 01:44..
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Old Dec 02, 2006, 01:42 AM // 01:42   #637
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The margonite eles hurt. Seriously. Invoke lightning did a 191 on me. I have 80 armor. 505 hp. There's 2-3 eles in one group? I'm scared to heal sig. >_>

And thats just the ele's to worry about...
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Old Dec 02, 2006, 01:44 AM // 01:44   #638
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Give it a week or two.

Someone will break the map and give you the cookie cutter build you all desire.
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Old Dec 02, 2006, 01:45 AM // 01:45   #639
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Quote:
Originally Posted by Waldir
fear not , i have found THE build... 8 wamos with mending, try it it .... works?
For about 5 seconds and then the aggro hits you like a Tsunami flattening a straw hut on a beach. I been bouncing around the PUGs in DoA and I'm writting this between trials and it kinda disturbs me to see what I'm reading from people. Go back and wait for us to find the right build? What kind of garbage is that? When did gamers ever enjoy having to wait for someone else to show them how to do something? I know I sure as hell don't and I'll thank you for not implying that your my knight in shining armor come to save me with your miracle build.

The greatest thing about Sorrow's furnance was that you could round up a team of 8 walk in there and through a system of teamwork and cordination could come out with at least some loot. I remember there being a group of mesmers who went in there as a challenge with nothing but Mesmer primaries and had a great time going through it. So now we have fallen to the times in which innovation isn't the key to having fun, but rather the cookie cutter builds. The B/P builds or the trapper builds for urgozs. Singular team builds that crush the soul out of innovation and creativity.

Shed a tear for those lost days.
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Old Dec 02, 2006, 01:45 AM // 01:45   #640
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I just wonder if they tested the area themselves of just created some buffed up creatured based on statstical data.

Thay had to change the the fire djinn minions of the Searin Flames boss to other elementals so people don't die in their first enounter with him.

They had to cahnge it.

Or at least meake it easir when next chapter comes, so people can do something there after those 0.01% keyboard food people

I have been playing for 8 months, and until know, I had found nothing I could not kill after trying at leats three builds. Now I can kill some of those hyperdoped margonites, but the rest of the party get wiped soon and I can't stand the fight, when we get 60% Death Penalty after 10 fights.
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